Monday, August 9, 2010

Design Week 2 - Ball Game Again

I can think of something akin to multiplayer tetris and bust a move (mostly for those coloured bubbles). Each person has a screen with a set of blocks laid in levels in them. The goal is to clear out your set of blocks, but you can only remove blocks if they are the top most block in the column. So you can't remove a block under another block until the top one goes. You remove a block by clicking on them with the mouse.

Each time you remove blocks of the same colour in a row, you add an amount of blocks to another person's stack, which generates randomly. For example, one block will add 0 or 1 blocks, 2 might add 1, 3 might add 3, 4 might add 8 etc, but only if they're the same colour. You could choose which player it goes to, or maybe it's equal amongst everyone else. Combos will stack even more on other people.

You can also get random powerups that show up on your stack which might remove all of the next colour you generate (and thus add lots to the other player's piles). Or it might explode a whole section of your stack. Anyway, the goal of this is to be the first to clear out your stack. I think it can emulate the same amount of mayhem the ball game had as you can be about to remove a colour that finishes your combo and then someone drops a block on top of that. Or you can just be about to clear the level and everyone else drops blocks on you. It can leave room for eventual strategy or people can be just mindlessly rushing to clear the field.

Something I just thought of - rather than being able to randomly select any colour you could be forced to pick a colour base on what's displayed in a section of the screen. So you might be told to remove as many blue as you can in 3 seconds, then it switches to red, etc.

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