So a toy is pretty much a game that has no real objective... I played with the falling sand game quite a lot and that led me to download Bontago and play that... so I didn't get around to this journal entry until right now. On the train. Where I need to conserve battery because I'm about to run out of power. Very. Soon. ><
Following the falling sand game and the sandbox mode of bontago I think a good aspect of a toy is that it can emulate things in real life. In the falling sand game the oil gets burned by fire, plants grow under water, walls properly cause the falling material to properly slide/bounce off. In Bontago the blocks properly bounce, fall off or destroy other stacked blocks depending on the angle they land or how high you drop them.
So a toy I can think of is a tank of water and a set of blocks on a dry surface in the tank. You can build the blocks into any arrangement on the dry strip or choose to drop them into the water. The larger the block, the higher the waves get. Blocks can have other properties like metal or "magic rocks" which can grow in the water. So if people wish they can produce huge tsunamis that topple all the blocks over or grow sculptures in the water, but other than that there's no real goal or objective.
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