Monday, September 27, 2010

Design Week 10 - Music

A puzzle game comes to mind when I think of this. A player navigates through a world where they must unlock doors or get past objects by playing music.

They start of with a simple instrument such as a drum, and have requirements with each obstacle. They make a tune or rhythm of at least 10 notes for each obstacle. Sometimes if they must persuade a person to let them through they might be required to accompany a rhythm or a melody, much like in the Legend of Zelda games on GameBoy where the player must follow a rhythm.

They can pick up additional instruments and in later levels have the potential to do a symphony or a jazz number, but because of the small restrictions of at least 10 notes and maybe an instrument which is required, the player is allowed to do as much or as little as they want.
They can then save the pieces they make and further improve them if they want as one of the side features.

There could even be a feature where as the player makes their music the happiness rating of the person they must get past goes up or down, so that a player doesn't make something awful. It would probably detect harmonies which class at any points so that a player doesn't ruin the ears of other people.

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