Monday, October 11, 2010

Game Week 11 - missing and home

These are probably the most depressing games I've ever seen. I like games with some conclusive and happy ending, and that's mostly been the type of game I play, so this was an eye-opener for me.


Missing is just sad because you never seem to finish it, and it's also a bit tedious because you talk to people and they say the same responses but nothing progresses from them. This aids in the depression I get from the game because you're trying to find your player's son but no matter who you talk to no one knows anything. The pixellated feel and the emptiness in the game play also adds to the void and the emptiness I feel from the game.


With Home it was sad because whatever you did was futile. You eventually lost one status bar after another until your character becomes incapacitated. It also feels as though your player had alzheimers from te start because at the end your daughter comes in and tells her she visits you all the time and you seem to forget. It was sad to play towards the end because you couldn't sleep anymore, or go to the bathroom, or talk to the nurse, and the rate at which the status bars dropped was faster than you could walk, so there was a sense of dread as you wonder what happens towards the end.


I don't agree with the article, I think games are very much art. Just because it doesn't have the same historical presence as Shakespeare plays or Monet artworks, it doesn't mean a game can't be a piece of art. Something that induces some emotional experience in the audience, viewer or reader and has some form of creative input into it is certainly art. It's simply art in the contemporary world.

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